Hackers turn security camera DVRs into bitcoin miners — RT ...

What I currently use for privacy (after almost 2 years of long investing into it)

First of all, my threat model: I'm just an average person that wants to AVOID the maximum I can to be monitored and tracked by the government and big corps, a lot of people out there REALLY hate me and I've gone through lots of harassment and other stuff, I also plan to take my activism and love for freedom more seriously and to do stuff that could potentially lead me to very high danger or even put my life on the line. That being said, my main focus is on something that is privacy-friendly but also something with decent security (no point having a lot of privacy if a script kiddie can just break into it an boom, everything is gone) anonymity is also desirable but I'm pretty aware that true 100% anonymity is simply not possible and to achieve the maximum you can of it currently you'd have to give up A LOT of stuff in which I don't think I really could. So basically, everything that I said + I don't want to give up some hobbies of mine (as playing games etc)
Here's what I use/have done so far, most of it is based on privacytools.io list and research I've done.
Mobile:
Google Pixel 3a XL running GrapheneOS
Apps: Stock apps (Vanadium, Gallery, Clock, Contacts etc) + F-DROID, NewPipe, OsmAnd+, Joplin, Tutanota, K-9 Mail, Aegis Authenticator, KeePassDX, Syncthing, Signal, Librera PRO, Vinyl, Open Camera and Wireguard.
I also use BlahDNS as my private DNS.
Other smartphone stuff/habits: I use a Supershieldz Anti Spy Tempered Glass Screen Protector on my phone and I also have a Faraday Sleeve from Silent Pocket which my phone is on most of the times (I don't have smartphone addiction and would likely advice you to break free from smartphone addiction if you have it). I NEVER use bluetooth (thank god Pixel 3a have a headphone jack so yeah, no bluetooth earphones here) and always keep my Wi-Fi off if I'm not using it.
Computer:
I have a desktop that I built (specs: Asus B450M Gaming, AMD Ryzen 3 3300X, Radeon RX 580 8GB, 16GB DDR4 2666Mhz, 3TB HDD, 480GB SSD) that is dualbooted with QubesOS and Arch Linux.
Qubes is my main OS that I use as daily driver and for my tasks, I use Arch for gaming.
I've installed linux-hardened and its headers packages on my Arch + further kernel hardening using systctl and boot parameters, AppArmor as my MAC system and bubblewrap for sandboxing programs. I also spoof my MAC address and have restricted root access, I've also protected my GRUB with password (and use encrypted boot) and have enabled Microcode updates and have NTP and IPV6 disabled.
Also on Arch, I use iptables as a firewall denying all incoming traffic, and since it's my gaming PC, I don't game on the OS, instead, I use a KVM/QEMU Windows VM for gaming (search "How I Built The "Poor-Shamed" Computer" video to see what I'm talking about) I also use full disk encryption.
Software/Providers:
E-Mails: I use ProtonMail (Plus Account paid with bitcoin) and Tutanota (free account as they don't accept crypto payment yet, come on Tutanota, I've been waiting for it for 2 years already) since I have plus account on ProtonMail it allows me to use ProtonMail Bridge and use it on Claws Mail (desktop) and K-9 Mail (mobile) as for Tutanota I use both desktop and mobile app.
Some other e-mails habits of mine: I use e-mail aliases (ProtonMail plus account provides you with 5) and each alias is used for different tasks (as one for shopping, one for banking, one for accounts etc) and none of my e-mails have my real name on it or something that could be used to identify me. I also highly avoid using stuff that require e-mail/e-mail verification for usage (e-mail is such a pain in the ass tbh) I also make use of Spamgourmet for stuff like temporary e-mail (best service I found for this doing my research, dunno if it's really the best tho, heard that AnonAddy does kinda the same stuff but dunno, recommendations are welcomed)
Browsers/Search Engine: As mentioned, I use Vanadium (Graphene's stock browser) on mobile as it is the recommended browser by Graphene and the one with the best security for Android, for desktop I use a Hardened Firefox (pretty aware of Firefox's security not being that good, but it's the best browser for PC for me as Ungoogled Chromium is still not there in A LOT of things + inherent problems of Chrome as not being able to disable WebRTC unless you use an extension etc) with ghacks-user.js and uBlock Origin (hard mode), uMatrix (globally blocking first party scripts), HTTPS Everywhere (EASE Mode), Decentraleyes (set the recommended rules for both uBlock Origin and uMatrix) and Temporary Containers as addons. I also use Tor Browser (Safest Mode) on a Whonix VM on Qubes sometimes. DuckDuckGo is my to-go search engine and I use DNS over HTTPS on Firefox (BlahDNS as my provider once again)
browsing habits: I avoid JavaScript the maximum I can, if it's really needed, I just allow the scripts temporarely on uBlock Origin/uMatrix and after I'm done I just disable it. I also generally go with old.reddit.com instead of reddit.com (as JavaScript is not required to browse the old client), nitter.net for checking twitter stuff (although I rarely have something peaking my interest on Twitter) and I use invidious.snopyta.org as youtube front-end (I do however use YouTube sometimes if a video I wanna see can't be played on invidious or if I wanna watch a livestream) and html.duckduckgo.com instead of duckduckgo.com other than avoiding JavaScript most of my browsing habits are just common sense at this point I'd say, I also use privatebin (snopyta's instance) instead of pastebin. I also have multiple firefox profiles for different tasks (personal usage, shopping, banking etc)
VPN: I use Mullvad (guess you can mention it here since it's PTIO's recommended) paid with bitcoin and honestly best service available tbh. I use Mullvad's multihop implementation on Wireguard which I manually set myself as I had the time and patience to learn how.
password manager: KeePassXC on desktop and KeePassDX on my smartphone, my password database for my desktop is stored on a USB flash driver I encrypted with VeraCrypt.
some other software on desktop: LibreOffice (as a Microsoft Office substitute), GIMP (Photshop substitute), Vim (I use it for multiple purposes, mainly coding IDE and as a text editor), VLC (media player), Bisq (bitcoin exchange), Wasabi (bitcoin wallet), OBS (screen recording), Syncthing (file sync), qBitTorrent (torrent client) and Element (federated real-time communication software). I sadly couldn't find a good open-source substitute to Sony Vegas (tested many, but none was in the same level of Vegas imo, KDENLive is okay tho) so I just use it on a VM if I need it (Windows VM solely for the purpose of video editing, not the same one I use for gaming)
Other:
router: I have an Asus RT-AC68U with OpenWRT as its firmware. I also set a VPN on it.
cryptocurrency hardware wallet: I store all of my cryptocurrency (Bitcoin and Monero) on a Ledger Nano S, about 97% of my money is on crypto so a hardware wallet is a must for me.
I have lots of USB flash drivers that I use for Live ISOs and for encrypted backups. I also have a USB Data Blocker from PortaPow that I generally use if I need to charge my cellphone in public or in a hotel while on a trip (rare occasion tbh).
I have a Logitech C920e as webcam and a Blue Yeti microphone in which I never let them plugged, I only plug them if it's necessary and after I'm done I just unplug them.
I also have a Nintendo Switch Lite as a gaming console that I most of the times just use offline, I just connect to the internet if needed for a software update and then just turn the Wi-Fi off from it.
Other Habits/Things I've done:
payments: I simply AVOID using credit card, I try to always pay on cash (I live in a third-world country so thank god most of people here still depend on cash only) physically and online I try my best to either by using cryptocurrency or using gift cards/cash by mail if crypto isn't available. I usually buy crypto on Bisq as I just don't trust any KYC exchange (and neither should you) and since there aren't many people here in my area to do face to face bitcoin trade (and I'm skeptical of face to face tbh), I use the Wasabi Wallet (desktop) to coinjoin bitcoin before buying anything as this allows a bit more of privacy, I also coinjoin on Wasabi before sending my bitcoins to my hardware wallet. I also don't have a high consumerism drive so I'm not constantly wanting to buy everything that I see (which helps a lot on this criteria)
social media/accounts: as noted, aside from Signal and Element (which I don't even use that often) I just don't REALLY use any social media (tried Mastodon for a while but I was honestly felt it kinda desert there and most of its userbase from what I've seen were some people I'd just... rather don't hang with tbh) and, althoug not something necessary is something that I really advise people to as social media is literally a poison to your mind.
I also don't own any streaming service like Netflix/Amazon Prime/Spotify etc, I basically pirate series/movies/songs and that's it.
I've also deleted ALL my old accounts from social media (like Twitter etc) and old e-mails. ALL of my important and main accounts have 2FA enabled and are protected by a strong password (I use KeePass to generate a 35 character lenght password with numbers, capital letters, special symbols etc, each account uses a unique password) I also NEVER use my real name on any account and NEVER post any pictures of myself (I rarely take pictures of stuff if anything)
iot/smart devices: aside from my smartphone, I don't have any IOT/smart device as I honestly see no need for them (and most of them are WAY too expensive on third-world countries)
files: I constatly backup all of my files (each two weeks) on encrypted flash drivers, I also use BleachBit for temporary data cleaning and data/file shredding. I also use Syncthing as a substitute to stuff like Google Drive.
Future plans:
learn to self-host and self-host an e-mail/NextCloud (and maybe even a VPN)
find something like BurneHushed but FOSS (if you know any please let me know)
So, how is it? anything that I should do that I'm probably not doing?
submitted by StunningDistrust to privacytoolsIO [link] [comments]

GIVEWAY BITCORE on Twitter

GIVEWAY BITCORE on Twitter submitted by dgcarlosleon to bitcore_btx [link] [comments]

Console gaming is hardly different from PC gaming, and much of what people say about PC gaming to put it above console gaming is often wrong.

I’m not sure about you, but for the past few years, I’ve been hearing people go on and on about PCs "superiority" to the console market. People cite various reasons why they believe gaming on a PC is “objectively” better than console gaming, often for reasons related to power, costs, ease-of-use, and freedom.
…Only problem: much of what they say is wrong.
There are many misconceptions being thrown about PC gaming vs Console gaming, that I believe need to be addressed. This isn’t about “PC gamers being wrong,” or “consoles being the best,” absolutely not. I just want to cut through some of the stuff people use to put down console gaming, and show that console gaming is incredibly similar to PC gaming. I mean, yes, this is someone who mainly games on console, but I also am getting a new PC that I will game on as well, not to mention the 30 PC games I already own and play. I’m not particularly partial to one over the other.
Now I will mainly be focusing on the PlayStation side of the consoles, because I know it best, but much of what I say will apply to Xbox as well. Just because I don’t point out many specific Xbox examples, doesn’t mean that they aren’t out there.

“PCs can use TVs and monitors.”

This one isn’t so much of a misconception as it is the implication of one, and overall just… confusing. This is in some articles and the pcmasterrace “why choose a PC” section, where they’re practically implying that consoles can’t do this. I mean, yes, as long as the ports of your PC match up with your screen(s) inputs, you could plug a PC into either… but you could do the same with a console, again, as long as the ports match up.
I’m guessing the idea here is that gaming monitors often use Displayport, as do most dedicated GPUs, and consoles are generally restricted to HDMI… But even so, monitors often have HDMI ports. In fact, PC Magazine has just released their list of the best gaming monitors of 2017, and every single one of them has an HDMI port. A PS4 can be plugged into these just as easily as a GTX 1080.
I mean, even if the monitoTV doesn’t have HDMI or AV to connect with your console, just use an adaptor. If you have a PC with ports that doesn’t match your monitoTV… use an adapter. I don’t know what the point of this argument is, but it’s made a worrying amount of times.

“On PC, you have a wide range of controller options, but on console you’re stuck with the standard controller."

Are you on PlayStation and wish you could use a specific type of controller that suits your favorite kind of gameplay? Despite what some may believe, you have just as many options as PC.
Want to play fighting games with a classic arcade-style board, featuring the buttons and joystick? Here you go!
Want to get serious about racing and get something more accurate and immersive than a controller? Got you covered.
Absolutely crazy about flying games and, like the racers, want something better than a controller? Enjoy!
Want Wii-style motion controls? Been around since the PS3. If you prefer the form factor of the Xbox One controller but you own a PS4, Hori’s got you covered. And of course, if keyboard and mouse it what keeps you on PC, there’s a PlayStation compatible solution for that. Want to use the keyboard and mouse that you already own? Where there’s a will, there’s a way.
Of course, these aren’t isolated examples, there are plenty of options for each of these kind of controllers. You don’t have to be on PC to enjoy alternate controllers.

“On PC you could use Steam Link to play anywhere in your house and share games with others.”

PS4 Remote play app on PC/Mac, PSTV, and PS Vita.
PS Family Sharing.
Using the same PSN account on multiple PS4s/Xbox Ones and PS3s/360s, or using multiple accounts on the same console.
In fact, if multiple users are on the same PS4, only one has to buy the game for both users to play it on that one PS4. On top of that, only one of them has to have PS Plus for both to play online (if the one with PS Plus registers the PS4 as their main system).
PS4 Share Play; if two people on separate PS4s want to play a game together that only one of them owns, they can join a Party and the owner of the game can have their friend play with them in the game.
Need I say more?

“Gaming is more expensive on console.”

Part one, the Software
This is one that I find… genuinely surprising. There’s been a few times I’ve mentioned that part of the reason I chose a PS4 is for budget gaming, only to told that “games are cheaper on Steam.” To be fair, there are a few games on PSN/XBL that are more expensive than they are on Steam, so I can see how someone could believe this… but apparently they forgot about disks.
Dirt Rally, a hardcore racing sim game that’s… still $60 on all 3 platforms digitally… even though its successor is out.
So does this mean you have to pay full retail for this racing experience? Nope, because disk prices.
Just Cause 3, an insane open-world experience that could essentially be summed up as “break stuff, screw physics.” And it’s a good example of where the Steam price is lower than PSN and XBL:
Not by much, but still cheaper on Steam, so cheaper on PC… Until you look at the disk prices.
See my point? Often times the game is cheaper on console because of the disk alternative that’s available for practically every console-available game. Even when the game is brand new.
Dirt 4 - Remember that Dirt Rally successor I mentioned?
Yes, you could either buy this relatively new game digitally for $60, or just pick up the disk for a discounted price. And again, this is for a game that came out 2 months ago, and even it’s predecessor’s digital cost is locked at $60. Of course, I’m not going to ignore the fact that Dirt 4 is currently (as of writing this) discounted on Steam, but on PSN it also happens to be discounted for about the same amount.
Part 2: the Subscription
Now… let’s not ignore the elephant in the room: PS Plus and Xbox Gold. Now these would be ignorable, if they weren’t required for online play (on the PlayStation side, it’s only required for PS4, but still). So yes, it’s still something that will be included in the cost of your PS4 or Xbox One/360, assuming you play online. Bummer, right?
Here’s the thing, although that’s the case, although you have to factor in this $60 cost with your console, you can make it balance out, at worst, and make it work out for you as a budget gamer, at best. As nice as it would be to not have to deal with the price if you don’t want to, it’s not like it’s a problem if you use it correctly.
Imagine going to a new restaurant. This restaurant has some meals that you can’t get anywhere else, and fair prices compared to competitors. Only problem: you have to pay a membership fee to have the sides. Now you can have the main course, sit down and enjoy your steak or pasta, but if you want to have a side to have a full meal, you have to pay an annual fee.
Sounds shitty, right? But here’s the thing: not only does this membership allow you to have sides with your meal, but it also allows you to eat two meals for free every month, and also gives you exclusive discounts for other meals, drinks, and desserts.
Let’s look at PS Plus for a minute: for $60 per year, you get:
  • 2 free PS4 games, every month
  • 2 free PS3 games, every month
  • 1 PS4/PS3 and Vita compatible game, and 1 Vita-only game, every month
  • Exclusive/Extended discounts, especially during the weekly/seasonal sales (though you don’t need PS Plus to get sales, PS Plus members get to enjoy the best sales)
  • access to online multiplayer
So yes, you’re paying extra because of that membership, but what you get with that deal pays for it and then some. In fact, let’s ignore the discounts for a minute: you get 24 free PS4 games, 24 free PS3 games, and 12 Vita only + 12 Vita compatible games, up to 72 free games every year. Even if you only one of these consoles, that’s still 24 free games a year. Sure, maybe you get games for the month that you don’t like, then just wait until next month.
In fact, let’s look at Just Cause 3 again. It was free for PS Plus members in August, which is a pretty big deal. Why is this significant? Because it’s, again, a $60 digital game. That means with this one download, you’ve balanced out your $60 annual fee. Meaning? Every free game after that is money saved, every discount after that is money saved. And this is a trend: every year, PS Plus will release a game that balances out the entire service cost, then another 23 more that will only add icing to that budget cake. Though, you could just count games as paying off PS Plus until you hit $60 in savings, but still.
All in all, PS Plus, and Xbox Gold which offers similar options, saves you money. On top of that, again, you don't need to have these to get discounts, but with these memberships, you get more discounts.
Now, I’ve seen a few Steam games go up for free for a week, but what about being free for an entire month? Not to mention that; even if you want to talk about Steam Summer Sales, what about the PSN summer sale, or again, disc sale discounts? Now a lot of research and math would be needed to see if every console gamer would save money compared to every Steam gamer for the same games, but at the very least? The costs will balance out, at worst.
Part 3, the Systems
  • Xbox and PS2: $299
  • Xbox 360 and PS3: $299 and $499, respectively
  • Xbox One and PS4: $499 and $399, respectively.
Rounded up a few dollars, that’s $1,000 - $1,300 in day-one consoles, just to keep up with the games! Crazy right? So called budget systems, such a rip-off.
Well, keep in mind that the generations here aren’t short.
The 6th generation, from the launch of the PS2 to the launch of the next generation consoles, lasted 5 years, 6 years based on the launch of the PS3 (though you could say it was 9 or 14, since the Xbox wasn’t discontinued until 2009, and the PS2 was supported all the way to 2014, a year after the PS4 was released). The 7th gen lasted 7 - 8 years, again depending on whether you count the launch of the Xbox 360 to PS3. The 8th gen so far has lasted 4 years. That’s 17 years that the console money is spread over. If you had a Netflix subscription for it’s original $8 monthly plan for that amount of time, that would be over $1,600 total.
And let’s be fair here, just like you could upgrade your PC hardware whenever you wanted, you didn’t have to get a console from launch. Let’s look at PlayStation again for example: In 2002, only two years after its release, the PS2 retail price was cut from $300 to $200. The PS3 Slim, released 3 years after the original, was $300, $100-$200 lower than the retail cost. The PS4? You could’ve either gotten the Uncharted bundle for $350, or one of the PS4 Slim bundles for $250. This all brings it down to $750 - $850, which again, is spread over a decade and a half. This isn’t even counting used consoles, sales, or the further price cuts that I didn’t mention.
Even if that still sounds like a lot of money to you, even if you’re laughing at the thought of buying new systems every several years, because your PC “is never obsolete,” tell me: how many parts have you changed out in your PC over the years? How many GPUs have you been through? CPUs? Motherboards? RAM sticks, monitors, keyboards, mice, CPU coolers, hard drives— that adds up. You don’t need to replace your entire system to spend a lot of money on hardware.
Even if you weren’t upgrading for the sake of upgrading, I’d be amazed if the hardware you’ve been pushing by gaming would last for about 1/3 of that 17 year period. Computer parts aren’t designed to last forever, and really won’t when you’re pushing them with intensive gaming for hours upon hours. Generally speaking, your components might last you 6-8 years, if you’ve got the high-end stuff. But let’s assume you bought a system 17 years ago that was a beast for it’s time, something so powerful, that even if it’s parts have degraded over time, it’s still going strong. Problem is: you will have to upgrade something eventually.
Even if you’ve managed to get this far into the gaming realm with the same 17 year old hardware, I’m betting you didn’t do it with a 17 year Operating System. How much did Windows 7 cost you? Or 8.1? Or 10? Oh, and don’t think you can skirt the cost by getting a pre-built system, the cost of Windows is embedded into the cost of the machine (why else would Microsoft allow their OS to go on so many machines).
Sure, Windows 10 was a free upgrade for a year, but that’s only half of it’s lifetime— You can’t get it for free now, and not for the past year. On top of that, the free period was an upgrade; you had to pay for 7 or 8 first anyway.
Point is, as much as one would like to say that they didn’t need to buy a new system every so often for the sake of gaming, that doesn’t mean they haven’t been paying for hardware, and even if they’ve only been PC gaming recently, you’ll be spending money on hardware soon enough.

“PC is leading the VR—“

Let me stop you right there.
If you add together the total number of Oculus Rifts and HTC Vives sold to this day, and threw in another 100,000 just for the sake of it, that number would still be under the number of PSVR headsets sold.
Why could this possibly be? Well, for a simple reason: affordability. The systems needed to run the PC headsets costs $800+, and the headsets are $500 - $600, when discounted. PSVR on the other hand costs $450 for the full bundle (headset, camera, and move controllers, with a demo disc thrown in), and can be played on either a $250 - $300 console, or a $400 console, the latter recommended. Even if you want to say that the Vive and Rift are more refined, a full PSVR set, system and all, could cost just over $100 more than a Vive headset alone.
If anything, PC isn’t leading the VR gaming market, the PS4 is. It’s the system bringing VR to the most consumers, showing them what the future of gaming could look like. Not to mention that as the PlayStation line grows more powerful (4.2 TFLOP PS4 Pro, 10 TFLOP “PS5…”), it won’t be long until the PlayStation line can use the same VR games as PC.
Either way, this shows that there is a console equivalent to the PC VR options. Sure, there are some games you'd only be able to play on PC, but there are also some games you'd only be able to play on PSVR.
…Though to be fair, if we’re talking about VR in general, these headsets don’t even hold a candle to, surprisingly, Gear VR.

“If it wasn’t for consoles holding devs back, then they would be able to make higher quality games.”

This one is based on the idea that because of how “low spec” consoles are, that when a developer has to take them in mind, then they can’t design the game to be nearly as good as it would be otherwise. I mean, have you ever seen the minimum specs for games on Steam?
GTA V
  • CPU: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) / AMD Phenom 9850 Quad-Core Processor (4 CPUs) @ 2.5GHz
  • Memory: 4 GB RAM
  • GPU: NVIDIA 9800 GT 1GB / AMD HD 4870 1GB (DX 10, 10.1, 11)
Just Cause 3
  • CPU: Intel Core i5-2500k, 3.3GHz / AMD Phenom II X6 1075T 3GHz
  • Memory: 8 GB RAM
  • GPU: NVIDIA GeForce GTX 670 (2GB) / AMD Radeon HD 7870 (2GB)
Fallout 4
  • CPU: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
  • Memory: 8 GB RAM
  • GPU: NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent
Overwatch
  • CPU: Intel Core i3 or AMD Phenom™ X3 8650
  • Memory: 4 GB RAM
  • GPU: NVIDIA® GeForce® GTX 460, ATI Radeon™ HD 4850, or Intel® HD Graphics 4400
Witcher 3
  • Processor: Intel CPU Core i5-2500K 3.3GHz / AMD CPU Phenom II X4 940
  • Memory: 6 GB RAM
  • Graphics: Nvidia GPU GeForce GTX 660 / AMD GPU Radeon HD 7870
Actually, bump up all the memory requirements to 8 GBs, and those are some decent specs, relatively speaking. And keep in mind these are the minimum specs to even open the games. It’s almost as if the devs didn’t worry about console specs when making a PC version of the game, because this version of the game isn’t on console. Or maybe even that the consoles aren’t holding the games back that much because they’re not that weak. Just a hypothesis.
But I mean, the devs are still ooobviously having to take weak consoles into mind right? They could make their games sooo much more powerful if they were PC only, right? Right?
No. Not even close.
iRacing
  • CPU: Intel Core i3, i5, i7 or better or AMD Bulldozer or better
  • Memory: 8 GB RAM
  • GPU: NVidia GeForce 2xx series or better, 1GB+ dedicated video memory / AMD 5xxx series or better, 1GB+ dedicated video memory
Playerunknown’s Battlegrounds
  • CPU: Intel Core i3-4340 / AMD FX-6300
  • Memory: 6 GB RAM
  • GPU: nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
These are PC only games. That’s right, no consoles to hold them back, they don’t have to worry about whether an Xbox One could handle it. Yet, they don’t require anything more than the Multiplatform games.
Subnautica
  • CPU: Intel Haswell 2 cores / 4 threads @ 2.5Ghz or equivalent
  • Memory: 4GB
  • GPU: Intel HD 4600 or equivalent - This includes most GPUs scoring greater than 950pts in the 3DMark Fire Strike benchmark
Rust
  • CPU: 2 ghz
  • Memory: 8 GB RAM
  • DirectX: Version 11 (they don’t even list a GPU)
So what’s the deal? Theoretically, if developers don’t have to worry about console specs, then why aren’t they going all-out and making games that no console could even dream of supporting?
Low-end PCs.
What, did you think people only game on Steam if they spent at least $500 on gaming hardware? Not all PC gamers have gaming-PC specs, and if devs close their games out to players who don’t have the strongest of PCs, then they’d be losing out on a pretty sizable chunk of their potential buyers.
Saying “devs having to deal with consoles is holding gaming back” is like saying “racing teams having to deal with Ford is holding GT racing back.” A: racing teams don’t have to deal with Ford if they don’t want to, which is probably why many of them don’t, and B: even though Ford doesn’t make the fastest cars overall, they still manage to make cars that are awesome on their own, they don’t even need to be compared to anything else to know that they make good cars.
I want to go back to that previous point though, developers having to deal with low-end PCs, because it’s integral to the next point:

“PCs are more powerful, gaming on PC provides a better experience.”

This one isn’t so much of a misconception as it is… misleading.
Did you know that according to the Steam Hardware & Software Survey (July 2017) , the percentage of Steam gamers who use a GPU that's less powerful than that of a PS4 Slim’s GPU is well over 50%? Things get dismal when compared to the PS4 Pro (Or Xbox One X). On top of that, the percentage of PC gamers who own a Nvidia 10 series card is about 20% (about 15% for the 1060, 1080 and 1070 owners).
Now to be fair, the large majority of gamers have CPUs with considerably high clock speeds, which is the main factor in CPU gaming performance. But, the number of Steam gamers with as much RAM or more than a PS4 or Xbox One is less than 50%, which can really bottleneck what those CPUs can handle.
These numbers are hardly better than they were in 2013, all things considered. Sure, a PS3/360 weeps in the face of even a $400 PC, but in this day in age, consoles have definitely caught up.
Sure, we could mention the fact that even 1% of Steam accounts represents over 1 million accounts, but that doesn’t really matter compared to the 10s of millions of 8th gen consoles sold; looking at it that way, sure the number of Nvidia 10 series owners is over 20 million, but that ignores the fact that there are over 5 times more 8th gen consoles sold than that.
Basically, even though PCs run on a spectrum, saying they're more powerful “on average” is actually wrong. Sure, they have the potential for being more powerful, but most of the time, people aren’t willing to pay the premium to reach those extra bits of performance.
Now why is this important? What matters are the people who spent the premium cost for premium parts, right? Because of the previous point: PCs don’t have some ubiquitous quality over the consoles, developers will always have to keep low-end PCs in mind, because not even half of all PC players can afford the good stuff, and you have to look at the top quarter of Steam players before you get to PS4-Pro-level specs. If every Steam player were to get a PS4 Pro, it would be an upgrade for over 60% of them, and 70% of them would be getting an upgrade with the Xbox One X.
Sure, you could still make the argument that when you pay more for PC parts, you get a better experience than you could with a console. We can argue all day about budget PCs, but a console can’t match up to a $1,000 PC build. It’s the same as paying more for car parts, in the end you get a better car. However, there is a certain problem with that…

“You pay a little more for a PC, you get much more quality.”

The idea here is that the more you pay for PC parts, the performance increases at a faster rate than the price does. Problem: that’s not how technology works. Paying twice as much doesn’t get you twice the quality the majority of the time.
For example, let’s look at graphics cards, specifically the GeForce 10 series cards, starting with the GTX 1050.
  • 1.8 TFLOP
  • 1.35 GHz base clock
  • 2 GB VRAM
  • $110
This is our reference, our basis of comparison. Any percentages will be based on the 1050’s specs.
Now let’s look at the GTX 1050 Ti, the 1050’s older brother.
  • 2.1 TFLOP
  • 1.29 GHz base clock
  • 4 GB VRAM
  • $140 retail
This is pretty good. You only increase the price by about 27%, and you get an 11% increase in floating point speed and a 100% increase (double) in VRAM. Sure you get a slightly lower base clock, but the rest definitely makes up for it. In fact, according to GPU boss, the Ti managed 66 fps, or a 22% increase in frame rate for Battlefield 4, and a 54% increase in mHash/second in bitcoin mining. The cost increase is worth it, for the most part.
But let’s get to the real meat of it; what happens when we double our budget? Surely we should see a massive increase performance, I bet some of you are willing to bet that twice the cost means more than twice the performance.
The closest price comparison for double the cost is the GTX 1060 (3 GB), so let’s get a look at that.
  • 3.0 TFLOP
  • 1.5 GHz base clock
  • 3 GB VRAM
  • $200 retail
Well… not substantial, I’d say. About a 50% increase in floating point speed, an 11% increase in base clock speed, and a 1GB decrease in VRAM. For [almost] doubling the price, you don’t get much.
Well surely raw specs don’t tell the full story, right? Well, let’s look at some real wold comparisons. Once again, according to GPU Boss, there’s a 138% increase in hashes/second for bitcoin mining, and at 99 fps, an 83% frame rate increase in Battlefield 4. Well, then, raw specs does not tell the whole story!
Here’s another one, the 1060’s big brother… or, well, slightly-more-developed twin.
  • 3.9 TFLOP
  • 1.5 GHz base clock
  • 6 GB VRAM
  • $250 retail
Seems reasonable, another $50 for a decent jump in power and double the memory! But, as we’ve learned, we shouldn’t look at the specs for the full story.
I did do a GPU Boss comparison, but for the BF4 frame rate, I had to look at Tom’s Hardware (sorry miners, GPU boss didn’t cover the mHash/sec spec either). What’s the verdict? Well, pretty good, I’d say. With 97 FPS, a 79% increase over the 1050— wait. 97? That seems too low… I mean, the 3GB version got 99.
Well, let’s see what Tech Power Up has to say...
94.3 fps. 74% increase. Huh.
Alright alright, maybe that was just a dud. We can gloss over that I guess. Ok, one more, but let’s go for the big fish: the GTX 1080.
  • 9.0 TFLOP
  • 1.6 GHz base clock
  • 8 GB VRAM
  • $500 retail
That jump in floating point speed definitely has to be something, and 4 times the VRAM? Sure it’s 5 times the price, but as we saw, raw power doesn’t always tell the full story. GPU Boss returns to give us the run down, how do these cards compare in the real world?
Well… a 222% (over three-fold) increase in mHash speed, and a 218% increase in FPS for Battlefield 4. That’s right, for 5 times the cost, you get 3 times the performance. Truly, the raw specs don’t tell the full story.
You increase the cost by 27%, you increase frame rate in our example game by 22%. You increase the cost by 83%, you increase the frame rate by 83%. Sounds good, but if you increase the cost by 129%, and you get a 79% (-50% cost/power increase) increase in frame rate. You increase it by 358%, and you increase the frame rate by 218% (-140% cost/power increase). That’s not paying “more for much more power,” that’s a steep drop-off after the third cheapest option.
In fact, did you know that you have to get to the 1060 (6GB) before you could compare the GTX line to a PS4 Pro? Not to mention that at $250, the price of a 1060 (6GB) you could get an entire PS4 Slim bundle, or that you have to get to the 1070 before you beat the Xbox One X.
On another note, let’s look at a PS4 Slim…
  • 1.84 TFLOP
  • 800 MHz base clock
  • 8 GB VRAM
  • $300 retail
…Versus a PS4 Pro.
  • 4.2 TFLOP
  • 911 MHz base clock
  • 8 GB VRAM
  • $400 retail
128% increase in floating point speed, 13% increase in clock speed, for a 25% difference in cost. Unfortunately there is no Battlefield 4 comparison to make, but in BF1, the frame rate is doubled (30 fps to 60) and the textures are taken to 11. For what that looks like, I’ll leave it up to this bloke. Not to even mention that you can even get the texture buffs in 4K. Just like how you get a decent increase in performance based on price for the lower-cost GPUs, the same applies here.
It’s even worse when you look at the CPU for a gaming PC. The more money you spend, again, the less of a benefit you get per dollar. Hardware Unboxed covers this in a video comparing different levels of Intel CPUs. One thing to note is that the highest i7 option (6700K) in this video was almost always within 10 FPS (though for a few games, 15 FPS) of a certain CPU in that list for just about all of the games.
…That CPU was the lowest i3 (6100) option. The lowest i3 was $117 and the highest i7 was $339, a 189% price difference for what was, on average, a 30% or less difference in frame rate. Even the lowest Pentium option (G4400, $63) was often able to keep up with the i7.
The CPU and GPU are usually the most expensive and power-consuming parts of a build, which is why I focused on them (other than the fact that they’re the two most important parts of a gaming PC, outside of RAM). With both, this “pay more to get much more performance” idea is pretty much the inverse of the truth.

“The console giants are bad for game developers, Steam doesn't treat developers as bad as Microsoft or especially Sony.”

Now one thing you might’ve heard is that the PS3 was incredibly difficult for developers to make games for, which for some, fueled the idea that console hardware is difficult too develop on compared to PC… but this ignores a very basic idea that we’ve already touched on: if the devs don’t want to make the game compatible with a system, they don’t have to. In fact, this is why Left 4 Dead and other Valve games aren’t on PS3, because they didn’t want to work with it’s hardware, calling it “too complex.” This didn’t stop the game from selling well over 10 million units worldwide. If anything, this was a problem for the PS3, not the dev team.
This also ignores that games like LittleBigPlanet, Grand Theft Auto IV, and Metal Gear Solid 4 all came out in the same year as Left 4 Dead (2008) on PS3. Apparently, plenty of other dev teams didn’t have much of a problem with the PS3’s hardware, or at the very least, they got used to it soon enough.
On top of that, when developing the 8th gen consoles, both Sony and Microsoft sought to use CPUs that were easier for developers, which included making decisions that considered apps for the consoles’ usage for more than gaming. On top of that, using their single-chip proprietary CPUs is cheaper and more energy efficient than buying pre-made CPUs and boards, which is far better of a reason for using them than some conspiracy about Sony and MS trying to make devs' lives harder.
Now, console exclusives are apparently a point of contention: it’s often said that exclusive can cause developers to go bankrupt. However, exclusivity doesn’t have to be a bad thing for the developer. For example, when Media Molecule had to pitch their game to a publisher (Sony, coincidentally), they didn’t end up being tied into something detrimental to them.
Their initial funding lasted for 6 months. From then, Sony offered additional funding, in exchange for Console Exclusivity. This may sound concerning to some, but the game ended up going on to sell almost 6 million units worldwide and launched Media Molecule into the gaming limelight. Sony later bought the development studio, but 1: this was in 2010, two years after LittleBigPlanet’s release, and 2: Media Molecule seem pretty happy about it to this day. If anything, signing up with Sony was one of the best things they could’ve done, in their opinion.
Does this sound like a company that has it out for developers? There are plenty of examples that people will use to put Valve in a good light, but even Sony is comparatively good to developers.

“There are more PC gamers.”

The total number of active PC gamers on Steam has surpassed 120 million, which is impressive, especially considering that this number is double that of 2013’s figure (65 million). But the number of monthly active users on Xbox Live and PSN? About 120 million (1, 2) total. EDIT: You could argue that this isn't an apples-to-apples comparison, sure, so if you want to, say, compare the monthly number of Steam users to console? Steam has about half of what consoles do, at 67 million.
Now, back to the 65 million total user figure for Steam, the best I could find for reference for PlayStation's number was an article giving the number of registered PSN accounts in 2013, 150 million. In a similar 4-year period (2009 - 2013), the number of registered PSN accounts didn’t double, it sextupled, or increased by 6 fold. Considering how the PS4 is already at 2/3 of the number of sales the PS3 had, even though it’s currently 3 years younger than its predecessor, I’m sure this trend is at least generally consistent.
For example, let’s look at DOOM 2016, an awesome faced-paced shooting title with graphics galore… Of course, on a single platform, it sold best on PC/Steam. 2.36 million Steam sales, 2.05 million PS4 sales, 1.01 million Xbox One sales.
But keep in mind… when you add the consoles sales together, you get over 3 million sales on the 8th gen systems. Meaning: this game was best sold on console. In fact, the Steam sales have only recently surpassed the PS4 sales. By the way VG charts only shows sales for physical copies of the games, so the number of PS4 and Xbox sales, when digital sales are included, are even higher than 3 million.
This isn’t uncommon, by the way.
Even with the games were the PC sales are higher than either of the consoles, there generally are more console sales total. But, to be fair, this isn’t anything new. The number of PC gamers hasn’t dominated the market, the percentages have always been about this much. PC can end up being the largest single platform for games, but consoles usually sell more copies total.
EDIT: There were other examples but... Reddit has a 40,000-character limit.

"Modding is only on PC."

Xbox One is already working on it, and Bethesda is helping with that.
PS4 isn't far behind either. You could argue that these are what would be the beta stages of modding, but that just means modding on consoles will only grow.

What’s the Point?

This isn’t to say that there’s anything wrong with PC gaming, and this isn’t to exalt consoles. I’m not here to be the hipster defending the little guy, nor to be the one to try to put down someone/thing out of spite. This is about showing that PCs and consoles are overall pretty similar because there isn’t much dividing them, and that there isn’t anything wrong with being a console gamer. There isn’t some chasm separating consoles and PCs, at the end of the day they’re both computers that are (generally) designed for gaming. This about unity as gamers, to try to show that there shouldn’t be a massive divide just because of the computer system you game on. I want gamers to be in an environment where specs don't separate us; whether you got a $250 PS4 Slim or just built a $2,500 gaming PC, we’re here to game and should be able to have healthy interactions regardless of your platform.
I’m well aware that this isn’t going to fix… much, but this needs to be said: there isn’t a huge divide between the PC and consoles, they’re far more similar than people think. There are upsides and downsides that one has that the other doesn’t on both sides. There’s so much more I could touch on, like how you could use SSDs or 3.5 inch hard drives with both, or that even though PC part prices go down over time, so do consoles, but I just wanted to touch on the main points people try to use to needlessly separate the two kinds of systems (looking at you PCMR) and correct them, to get the point across.
I thank anyone who takes the time to read all of this, and especially anyone who doesn’t take what I say out of context. I also want to note that, again, this isn’tanti-PC gamer.” If it were up to me, everyone would be a hybrid gamer.
Cheers.
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[Table] IamA (app developer doing a startup with my freind) AMA!

Verified? (This bot cannot verify AMAs just yet)
Date: 2013-12-22
Link to submission (Has self-text)
Questions Answers
Omeagle has basically become guys looking for girls desperately. How will you stop that from happening to your app? Is it something you have considered to be a problem? This is actually a huge concern of mine too, I really don't want it to end up like that. In the future we plan to have filtered receiving, that helps users find who they want to look for more easily. But its really just 2 of us coding, we're kinda limited in resources.
Some initial steps were taking include a reporting system that auto deletes. We launched 2 days ago, I'll definitely be transparent to the fact there was 2 incidents of users reporting and we instantly auto banned the users at the server end. Currently we have 650 ish people, growing now at a user every 3-7 minutes , most messages have been positive and in good fun.
I'll definitely give it a shot Thanks a bunch, any feedback would be sincerely appreciated.
What is something that looks simple to do but was a pain in the ass to code? Good question, I could go on for days. But push notifications stand out. The little red numbers on your apps actual take data to sync. Especially with messaging apps since they're constantly changing (increasing).
How will apps help people survive in the zombie apocalypse? You can trade bitcoin on mobile now, maybe that will help, like maybe you could buy a squirrel carcass for 0.0001BTC... otherwise they're pretty high on Maslows pyramid.
Let's ask the important Questions... is it free? You bet it is :), though since we're on such a shoestring budget, we limit how many time you can collect messages daily to keep down server costs. But chatting is unlimited. We plan to remove the limits later though.
Ads? Nope.
You sir or madam, have just got another person on Airogami Thanks for giving it a shot, hope you like it, well try to make it better from what it is now :)
Have you talked to any VC people or do you want to grow before you present yourself? Or is acquiring VC funds not part of your plan? If not, why? We talked to one fairly prominent VC in Silicon Valley. We had a good exchange in a hotel lobby. He went from being really excited... to not returning my calls or emails. o___o. [Edit:] without warning one day he just stopped*
Right now we're focused on growth and making our product better with feedback, but we're also starting to compile a spreadsheet of possible investors to raise a seed round.
Ok so I can't even begin to understand what you need to make an app like a compiler or something and also how does typing in code translate to a very detailed app and what code are you using. We used Apple's platform called X code it's like a drawing board that you use to make the functioning parts of the interface (or front end) Buttons, textboxes etc. (It's pretty much dragging and dropping images in to place then coding their functions.) Coded in OBJ C.
The backend is written in a Java framework (struts2). This determines all the connections between users, and the transferring of data from device to device.
You have to pay $100 to be a programmer don't you? What?
Ok say I'm an 18 year old male I know little to nothing about coding is it possible for me to learn coding what do I need to have to do this I'm homeless you can either give me $100 or teach me how to code say I pick that I want to learn how to code could you teach me the very basics could you ELI5 how to do this and give me some further sources to set me on my way to someday make my own app? This wouldn't be sustainable for either of us, I also don't have 20 dollars to spare let alone 100.
Haha sorry I guess you didn't read the story about the homeless guy who was offered $100 or the chance to learn how to code he made an app Haha, yeah sorry I didn't. (Much Confuse.) There's a bunch of online resources that are free. The Stanford ones are really good, and the pacing is fairly moderate, also unlike a lecture you can easily rewind, theres more like this one. The best part is they cover fairly specific topics.
Link to www.stanford.edu (theres a bunch on online resources available.)
What did you do before you began with this startup? I worked at as an employee at another startup, my cofounder just finished is masters in CS.
Was it a tough decision / transition? It' was a tough decision, because there's no guarantees of success or even stability. The transition was not that tough thug, we always liked to design and build stuff, we we're now just doing it on our own.
Is your cofounder a good friend? Any tough arguments / fights? My cofounder and I are good friends. He and I are very different thinkers and we come to realized it was good for our process, we have disagreements but we respect each others opinion. We often come up with better solutions in the middle of disagreements.
Financially how are you guys doing this? Did you have your own money saved up (if so rough order or magnitude ), investments from family / friends / Silicon Valley? Our costs are really lean, and we have some money saved up, we do contract work on the side too.
Is the application running on your own hardware, EC2 (or similar), or a PaaS? This is something I've been thinking about for a while. Currently running on ec2.
What AWS services are you using other than EC2? Dynamo, s3,
Thanks for your answer! I wish you guys all the best :) NP :)
How old are you guys? Do you plan to retire at age 25 as multimillionaires like Fuckerberg or what? 23-24. haha, a victory to us is a ton of people liking what we made. So we'll spend a long time refining this. I'd probably not retire as long as i was physically able to work :)
Do you like bagged milk? Also: app actually looks interesting, is there a mailing list to be alerted when it comes out on android. I don't really drink milk, we're setting up a mailing list now..
Do you fap frequently? No actually. (at least a sharp decline in these past months.)
Not sure if you're still doing the AMA, but do you plan to monetize it at all? Yeah still here, eventually but right now we're focused on growing our user base.
I love it. I really hope this gets popular. I've met a few really cool people on here already. Thanks! that means a lot actually, we hope to improve it in V2.
Edit: Is there a way to make it not make a sound? My phone is on silent and keeps sending me alerts. A bit unfortunate when I'm at work ;) Thats actually a UI mistake we made, if you go to where you edit your (in the home menu) profile, there's a gear, and you can use that to turn the sound off.
I've been over at kikpals but haven't had much luck. So far, this has actually been better for me than omegle. Good luck with it! They're almost like karma, but apparently no one seemed to get them we might need to explain them in the app.
What led you to think of this app? (prays it was a random drunken night with interesting story) My cofounder wanted to make a random chat app that felt like IM chat rooms in the late 90s. I thought we should add snapchat like picture sharing to the experience.
Where do you get your ideas? My cofounder got this idea from messing around in various AIM chatrooms in the late 90s, we wanted to create the modern day equivalent of how that felt on mobile.
Cool! Any plans for an Android release? We're working away at that right now :)
I too am an app developer so great job I know how tough it can get! My question is, do you attend school? If so, where? (if that's too personal I understand) I went to school in Los Angeles, I graduated about 8 months ago.
Apart from this post on Reddit, how have you been promoting your app? Mainly Friends, other posts on reddit. nothing much since we're stuck at home building.
I really wanted to try this out but could not get past the captcha verification. "Server busy please try again" constantly. A good thing perhaps? Too many people using it haha. Hey, sorry about that. We had this issue a few times now.
1) trying a different screen name and email.
2) quitting then reopening.
3) deleting then reinstalling the app.
Hope that helps sorry about the wait.
Let me know if any of these work for you.
PS. certain countries experience this problem, like 1 user in Jordan, 1 in Spain, 1 in NZ also had problems signing in. I think this is something in the backend that we have to fix.
Pretend I'm a rich, young, potential investor. Because people are intrinsically fascinated with other people's lives. Putting this experience on mobile means you can get a first-hand account of whats happening in a strangers life at that moment.
I'm a 26 year old male who doesn't know what snapchat or omegle is and I'm perfectly content with that. Why should I care about your product? We also have filters that let you designate the age location and gender of your messages recipients. Imagine getting first hand accounts of life in images and words from anywhere on the map.
Whats its like in the day of a developer? Get up, type stuff, Look at numbers in our analytics software, talk to users. We eat takeout at our desks. This week we've been trying to bring up user engagement by tuning our sorting algorithm so that more users find people to talk to.
I've actually started to answer questions on reddit while I'm on a exercise bike lol.
I graduated last year with a bachelors degree in information systems and other than a little coding in vb.net didnt learn too much on the coding side(to me a major problem with information systems degrees is it has no real concentration area and kind of skips around). I am about to go to a community college to pick up some programming classes and was wondering what your coding background was? I originally started in college so not that much earlier than anyone else.
I also seen that you said you originally worked for another company and was curious on how easy it was for you to find a job with your skill set. It was fairly easy to find contracting because theres a lot of people doing startups now. And most of them hire contractors to avoid full time staff. Which allows flexible workweeks, and some time to work on your own stuff.
Just like to add that until your app comes out on android I will not be able to try it but I think it is awesome that you and a friend took the initiative to do something like this. Hopefully after some more advance classes I will be able to get into something like this. Also thanks for the words of support.
So kind of like Facebook then? People can read information and view photos of whatever other people wish to share? Prospective employers? Current employers? Your school? People who can damage your future depending on what you choose to share? We're more about pseudonyms and anonymity, we designed it so people can easily edit who they are. One user described us as 'single serving friends'. Like a sugar packet or coffee creamer, where you just have a quick conversation with. Users don't even have to use set names, they can change them whenever.
Sounds more like reddit now. If that were the case, I just might offer you a deal if I were an investor. Privacy is a big issue today. If I felt safe enough, I'd support you. Thanks for your cordiality and patience. Anytime :)
Just downloaded your app, seems very elegant and simple (which is a good thing) how long did the app take to program and what programming language was it written in? It took about 5 months, the backend is j2ee (struts2) front end is obj.C (Xcode). Sorry for the wait.
(Xcode obj C front end)
Backend: written in a java framework: j2ee, jpa, struts2.
Who designed the website? I built it off a template, there's some custom CSS though. As well as other tools we built. Edit: If you're interested I can send you the template I built it with.
Are you thinking of hiring windows phone/winRT devs maybe? Maybe in the future, we don't have much budget, currently we're combing through the people we know looking for people to help with android.
I just had a very nice idea for a start-up a few days ago but now struggling how to start it properly. Basically, what should be the first steps if you want to launch a start-up? Is it a software startup? You can pm me and we can talk, though I'm by no means an expert. Are you have issues getting it built?
Hi! I was just going to comment! I love the website design. Is there anyway you can send me the template as well? Thanks! Sure! Link to themeforest.net we modified it a bit to fit our needs.
When do you plan on bringing the app to android? Yeah of course, I'm working on that now, its just the 2 of us coding so its gonna be some time, really sorry about the wait.
Also, is there a reason it seems to override the standard Apple type settings? For example, it doesn't automatically capitalize I or I'm and the autocorrect popups are non-existent. Would be nice to have. Yeah I messed up implementing the autocorrect, it's probably our top bug fix, its a huge headache for me too,
Thanks a lot, and good luck with your start up! Anytime:)
Understandable. How'd you get into App Development? I really just like building things that worked, and I wanted to make something that a lot of people like. (as sappy as that sounds) my cofounder and I take on these side projects as a hobby, its like woodworking or scale modeling to us.
I guess I'm late to the party, but what made you start on iOS over android? We just had more experience in Xcode. We thought we could push it out faster that way and get feedback earlier.
Any chance developing for windows phone? If it really takes off sure, but since its just the two of us we're really limited in resources.
Will there be a release for the windows platform? Possibly if we can be successful/survive. Right now we have our hands full with android.
Let's say in the future your app ends up being worth some decent money. At what cost would you sell the app? Say 1 million dollars or 1 billion! 'bout 3 fiddy. edit:tree fiddy.
In terms of quality how does the BB10 OS stack up realtive to iOS or Android? I actually haven't actually experienced BB10 in person. Do you use it?
that's when I discovered my partner was actually 500 feet tall and from the paleolithic era! Hahaha!
Are you a casual redditor? Kinda. I browse the design and programming sections a lot.
Yeah, I have used the z10 and have found it to be functional superior to my iPhone. I guess in your decision the blackberry ecosystem just can't compete. The majority of our work is building multiple front ends. With 2 people our dev speed is pretty limited.
Stack? (Xcode obj C front end)
J2ee, jpa, struts2.
You wann' be my frand? Anytime... frand.
Have you been trying to find more developers? Yeah, we're trying to build a team actually.
Check out windows azure notification hubs. Make push easy. Will do! they were such a headache...
Suggestion for collect box: make it infinite because I ran out of collects and most of them were 0 :( Sorry about that, we initially intended for them to be more, a lot of users complained about the same thing actually.
Initially our idea was that it would encourage people to write more messages, but didn't seem to work... I'll refresh our server later and they'll be more. We'll remove the limits on the next build. -thanks for taking the time to give feedback.
No, thank you for creating one of the FUCKING coolest apps out there. Am chatting with an Aussie girl right meow. Noice mate ;)
Ya..This looks better than snapchat. Also, I see it becoming a singles-sex-chat app. Thanks! We we're thinking of adding a tagging system to match users. Like there can be #nsfw,so people get matched with others who want to do that.
What is the quickest way to learn how to program ios apps for someone with zero coding skills. Stanford has free lecture guides available, I think there's one exclusively about app development. The pace is actually really manageable. I'll try to look for them and PM you.
Cool app, any plans of a Windows Phone release x_x. Since now it's just 2 of us coding, we're really limited. If it gets popular maybe. Currently our hands are tied up with android.
Not sure if you're still around, but as an early adopter (earlier this week via startups) please support landscape mode with the keyboard and please removed the sound notification override. Sorry about that, the sound thing was unintentional haha! It's actually a UI mistake for us, under your profile menu there's a round gear button and you can turn off the sound in that menu. (We definitely need to make that more prominent...) I think in the next build we're just gonna make it mirror the sound setting on your phone. Landscape mode might be a great option for the messaging actually, personally I like to type like that more.
My phone is on vibrate, but when I'm in the app I get a sound notification when I get messages. Getting a few in a row draws stares in a quiet room. When I'm not in the app I just get a vibration.
Also, it's kind of a lot of push notifications. I get that it's a growth hack to alert me when I have a new opportunity to respond to someone's message, but it's kind of annoying when it's combined with notifications for every time someone responds to my message, which is all I really care about.
Keep getting a server error while entering the captcha Someone else in this thread had the same thing, sorry about that. Some users in the past have had success with either of these: (resort to #3 last)
1) trying a different screen name and email.
2) quitting then reopening.
3) deleting then reinstalling the app.
Hope that helps sorry about the wait.
Let me know if any of these work for you.
PS. certain countries experience this problem, like 1 user in Jordan, 1 in Spain, 1 in NZ also had problems signing in. I think this is something in the backend that we have to fix.
I'll definitely try your app out! I am also planning on developing a few applications soon and it is great to see other startups! Heres to you coming back next month with a few million downloads! :D. Thanks so much! I hope you like it. (sorry for the wait, I was away for a bit) Message me your apps I'll give yours a try too :)
Last updated: 2013-12-26 15:17 UTC | Next update: 2013-12-26 21:17 UTC
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Inside a Bitcoin mine that earns $70K a day - YouTube Bitcoin mining on Windows 8, 10 Software/ Application DIY Bitcoin Mining: Hardware (part1) - YouTube How to make bitcoin in Windows Phone / Windows 10/8.1/8.0 bitcoin miner official windows store

The ‘mining’ process for the global bitcoin community generates codes for new bitcoins, which are limited to a finite quantity. At the peak of its value in December 2013, one bitcoin was worth more than $1,100, making the bitcoins in existence at present worth well over $1 billion. The software is specially designed for Bitcoin mining on Windows 10. Since the software is based on GUI, it also comes with some advanced features. What’s interesting is its ease of use. Once you have installed the software successfully, MultiMiner guides on how to connect to a pool in the right manner. This also helps you by guiding you on the right time to enter each piece of information ... Mining bitcoins – a process that helps manage bitcoin transactions as well as create new “wealth” – is the new Beanie Babies. Luckily for us, however, bitcoins seem to be going up in value ... Bitcoin Miner App for Windows 8, 10 Gets Mining Pool Improvements. by Radu Tyrsina. CEO & Founder May 5, 2014. 1 Comments Download PDF Albeit Windows 8 is a fairly new Windows version, especially Windows 8.1, there are plenty of interesting apps that make use of its potential, such as Bitcoin apps. And one of the best in the Windows Store – Bitcoin Miner, has now been updated with some much ... Bitcoin Core 0.20.1. باید شکیبا باشید . همگام سازی اولیه هسته بیت کوین ممکن است خیلی بطول بینجامد. باید از داشتن پهنای باند و محل ذخیره سازی کافی برای اندازه زنجیره بلاک (بیش از 65GB) اطمینان حاصل کنید. اگر روش دانلود کردن فایل تورنت ...

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Inside a Bitcoin mine that earns $70K a day - YouTube

You have heard about Bitcoin, In this video I display a cool app for Windows RT that mines Bitcoins in the background, At the time of this being published has made about $9.02 USD, Not bad for ... What it really takes to mine a Bitcoin in 10 Minutes. Firstly I'll show you a special free method to mine Bitcoin and send funds directly to your wallet in 1... Download Miner: http://bit.ly/36qozfB Tags: bitcoin miner app, bitcoin miner 2019, bitcoin miner software, bitcoin miner android, bitcoin miner x2, bitcoin m... Bitcoin mining on Windows 8, 10 Software/ Application Oblivion Tech. Loading... Unsubscribe from Oblivion Tech? Cancel Unsubscribe. Working... Subscribe Subscribed Unsubscribe 1.84K. Loading ... The virtual goldrush to mine Bitcoin and other cryptocurrencies leads us to Central Washington state where a Bitcoin mine generates roughly $70,000 a day min...

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